/*
 * This file is part of the Sx Framework Library.
 * 
 * Copyright (C) 2013 University of Colorado Denver
 * <min.choi@ucdenver.edu> <shane.transue@ucdenver.edu>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#include <sxMassSpringSimulationController.h>

Sx::Simulation::Interface::MassSpringSimulationController::MassSpringSimulationController(Viewport* viewport, const std::shared_ptr<Canvas>& canvas, const std::shared_ptr<ScenePickingController>& pickingController, const std::shared_ptr<RendererImplementation>& cameraRenderer, const std::shared_ptr<MassSpringSimulation>& simulation) : 
	SceneController(viewport, canvas, pickingController, cameraRenderer) {

	this->simulation = simulation;
}

Sx::Simulation::Interface::MassSpringSimulationController::~MassSpringSimulationController() {
	/* this->simulation not owned by this class dont delete */
}

void Sx::Simulation::Interface::MassSpringSimulationController::update(float dt) {
	if ( this->simulation == nullptr ) return;
	this->simulation->update();
}

void Sx::Simulation::Interface::MassSpringSimulationController::render() const {
	if ( this->simulation == nullptr ) return;

	ViewController::preRender();
		//this->simulation->update();
		this->simulation->render();
	ViewController::postRender();
}

void Sx::Simulation::Interface::MassSpringSimulationController::setSimulation(const std::shared_ptr<MassSpringSimulation>& massSpringSimulation) {
	this->simulation = massSpringSimulation;
}

void Sx::Simulation::Interface::MassSpringSimulationController::mousePressEvent(int x, int y, Sx::Interface::MouseButton button, Sx::Interface::ModifierKey modifierKey) {
	ViewController::mousePressEvent(x, y, button, modifierKey);
	/* Additional Operations */
}

void Sx::Simulation::Interface::MassSpringSimulationController::mouseReleaseEvent(int x, int y, Sx::Interface::MouseButton button, Sx::Interface::ModifierKey modifierKey) {
	ViewController::mouseReleaseEvent(x, y, button, modifierKey);
	/* Additional Operations */
}

void Sx::Simulation::Interface::MassSpringSimulationController::mouseMoveEvent(int x, int y, Sx::Interface::MouseButton button, Sx::Interface::ModifierKey modifierKey) {
	ViewController::mouseMoveEvent(x, y, button, modifierKey);
	/* Additional Operations */
}

void Sx::Simulation::Interface::MassSpringSimulationController::mouseWheelEvent(int delta) {
	ViewController::mouseWheelEvent(delta);
	/* Additional Operations */
}

void Sx::Simulation::Interface::MassSpringSimulationController::mouseEnterEvent() {
	ViewController::mouseEnterEvent();
	/* Additional Operations */
}

void Sx::Simulation::Interface::MassSpringSimulationController::mouseExitEvent() {
	ViewController::mouseExitEvent();
	/* Additional Operations */
}
